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Homebrew items and rules for use with the Cyberpunk RED System.

Schuman-Stein ArmGrade Mark 06

Price:
100 eb. (Premium)
Product views: 151
A favourite of employers worldwide, the ArmGrade line of cyberarms is "popular" among contractors who have it installed as part of their work contract.

A cheaper alternative for those who prefer to have tools instead of hands, or rather, for employers who want the benefits of having cyber-augmented workforces without having to fork out the big bucks. Employers rarely bother to organize the operation to replace these, so many ArmGrades end up circulating in the secondary market.

Item type:
Poor Quality Cyberarm
Size:
N/A
Weight:
N/A
Manufacturer:
Schuman-Stein

Rules for this homebrew item

The ArmGrade Mark 06 is a rugged piece of contractor cyberware, without the bells and whistles of civilian cyberware. The ArmGrade is a Cyberarm with 2 Option Slots.

The ArmGrade Mark 06 does not have a cyberhand. Instead, the wearer can install one of the following Modules or have a stub:
  • Claw Module. The Claw Module is used to grab onto heavy objects and move them around. The user cannot control the strength of the module. All objects that have 10HP or less grabbed by the module immediately break.
  • Cutter Module. A massive Bolt Cutter for cutting metal wires and thick metal sheets. Can be used as a Very Heavy Melee Weapon.
  • Buzzsaw Module. A roundsaw for sawing through metal and other materials. Can be used as a Medium Melee Weapon that always deals full damage when damaging metal, wooden or plastic objects and structures.
  • Nailgun Module. A nailgun used for construction loaded with large concrete nails. Can be used as an Exotic Medium Pistol that deals 1d6 damage and ignores half of the target's SP. The Module has a clip of 24 nails. A box of concrete nails costs 10 eb. (Cheap).
  • Scanner Module. A scanner used to register products to a database. Objects scanned can be compared to a database.
The wearer of the ArmGrade Mark 06 cannot use that arm to do anything outside of what the Module specifies (such as using it to get dressed, grab a glass of water, use weapons, etc.) This cyberware comes with one Module, but each subsequent one costs 100 eb. (Premium) to purchase. Changing module takes 30 minutes, or 5 minutes with another person's help.

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Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.