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A SCREAMSHEET FROM THE MONTRÉAL UPDATE

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Screamsheet - A Bone to Pick
A short adventures that involve the faction in some way. Use as adventure fodder for a one-shot or short job.

Each screamsheet comes with two versions of the screamsheet (original and Night City-ified), a scenario page with plot details, and an intel page with additional info.

Content of the Screamsheet

Players' Information
Ref's Notes

The players, while in Montréal, are approached by a local fixer to deal with a tricky situation. They will not divulge detailed information on the holo, but they mention that the pay is good and the risks high. Once they are face-to-face, the Fixer reveals the details: a corpo aerodyne was shot down last night and the VIP within was kidnapped by local cartel Los Muertos. The corpo is Yahiro Jotaro, Director of Accounting for
cyberware giant Kiroshi.

The fixer reveals that the VIP is held in the Griffintown Complex, a megabuilding-enclosed Combat Zone. As per client information, the VIP is supposedly held on a “penthouse” on the north-western corner of the Complex by Los Muertos. Their client, who wishes to retain anonymity, is paying for the VIP to be extracted from this compromising situation as fast as possible. Client promises an initial €$3,000 payment now and a further €$3,000 when Jotaro is brought alive to a predetermined drop-off site in the Golden Square Mile district of Montréal. The Fixer warns that the mission is dangerous and that players should plan an exit strategy and perform reconnaissance, instead of “winging it.”

The Griffintown Complex is a 6-block sized, 21 stories high unfinished megabuilding. Originally intended to be swanky new corporate offices, its construction was abandoned, resulting in tens of thousands of destitute Montréalers squatting there. The new inhabitants repurposed meeting rooms, cafeterias, and massive half-finished opulent atriums into a walled-off anarchic city. Los Muertos, a Mexican ethnic community protection gang, keeps “the peace” within the Complex. While Muertos typically stand guard at every known entryway, and some of their underling gangs maintain camera systems within the complex, there are no “border checkpoints” when entering. In the Complex, players can visit the Santa-Muerte Atrium, an open-air church-like area with graffiti to commemorate the dead, the Brasses atrium, a massive market where iron and chrome (mostly illegal) can be acquired or The Calaveras, a three-floor nightclub where the party and the fist fights never end.

The Muertos penthouse itself is a relatively well-kept safe house for higher ups within Los Muertos. The front door of the penthouse is in an open-air plaza with an abandoned rooftop bar and a broken infinity pool on the roof of the Complex. The doors are kept locked by an electronic card scanning system and protected by two Muertos, one of which holds a keycard. Once they make their way in, players find an open floor living room/kitchen with large bulletproof windows (which can be darkened through a nearby wall terminal), two comfortable bedrooms, a bathroom and a Muertos armoury. Three other Muertos are inside the Penthouse, currently discussing in Spanish on the type of torture they want to try on the VIP next when “el Padre” comes back.

The VIP can be found bound to a folding chair in one of the bedrooms. He is currently missing an eye, several fingers and many fingernails. Yahiro Jotaro is low-energy and will be of very little help until he has received medical attention.

Los Muertos will respond quickly if they are alerted to the extraction attempt. As the Complex is their turf (and is not very big, all things considered), a dozen Muertos can swarm the penthouse in 1d6 minutes. If Los Muertos lose the players, dozens of them will start patrolling the area and asking the Complex inhabitants for the players’ whereabouts. After half an hour, Los Muertos use the Complex’s scattered cameras to help in their search. If the players are spotted, a squad of 6–12 Muertos will catch up to them, followed by another. In other words, players need to leave pronto or be overwhelmed and flatlined.

From the penthouse, the closest exits are a condemned sky bridge on the 7th floor which connects to a nearby dilapidated apartment complex or an exit into an underground parking area with a crowded homeless encampment. If moving stealthily, it takes at least 15 minutes to reach either of these exits. If they sprint towards these exits instead, it takes 5 minutes.

Provided they accept, players are unwittingly getting involved into a corpo shit show, which you can pursue in subsequent sessions, if you so wish.

A faction inside Kiroshi has cut Jotaro loose and planned his kidnapping. A Kiroshi agent leaked the info to Los Muertos, a well-armed gang who happens to hold a grudge against most of Kiroshi Americas’ board of directors. That agent sabotaged the company aerodyne with a virus which disabled the anti-missile countermeasures and locked up the vehicle. A “HR mishap” resulted in Jotaro giving his resignation and his Trauma Team licence being revoked one minute before the attack. Los Muertos took Kiroshi’s bait and used a smuggled missile launcher to take down the Kiroshi craft. If players visit the aerodyne crash site before going to the Complex and succeed on a difficult Security Tech, Basic Tech or by using netrunning, they can find evidence of the virus within the black box of the Kiroshi-branded aerodyne.

However, the internal plot against Jotaro was compromised by a Zetatech mole. Zetatech is using edgerunners to extricate Jotaro from the trap and poach him before Los Muertos kills him. This explains the client’s interest in remaining anonymous as well as the large payment granted to get the job done quickly.

As Director of Accounting, Yahiro Jotaro was responsible for a scheme which involved forcing thousands of Mexicans into slavery-like work contracts. The “purchased” workers were then shipped to a Montréal-based cyberware plant, which then failed a few years later. To say that Los Muertos, founded by those abandoned Mexican workers, have revenge on the brain about Yahiro Jotaro would be an understatement. If players discover Jotaro’s past actions and refuse to collaborate, Zetatech will instead pay for a much more expensive Arasaka hit squad to perform the job. Players can gain favor with Los Muertos by warning them or helping them defend the penthouse. That hit squad is also paid to get the player’s €$3,000 initial payment back, if they accepted it.

Future Leads:
If players follow through with Zetatech’s plan, they are banned from the Griffintown Complex and hounded by Los Muertos. Whenever they wander in their territory, 30% chance of being attacked by a Los Muertos sicario squad.

Kiroshi will also wish to “question” the players on how they obtained Jotaro’s whereabouts. Revealing this information, even under duress, will burn the newly built bridges with Zetatech and Jotaro.

After settling down, Yahiro Jotaro will wish to meet the players. He pays for their trip to Zetatech’s San Francisco HQ and offers them a favour for saving his life.

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Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Talsorian Games. Some graphical assets are created by Cédric Duchaineau were inspired by assets created by CD Projekt Red or R. Talsorian Games.

Buy me a coffee!

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.