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Screamsheet - A Bone to Pick
A short adventures that involve the faction in some way. Use as adventure fodder for a one-shot or short job.

Content of the Screamsheet

Players' Information
Ref's Notes

The players, while in Montréal, are approached by a local fixer about dealing with a tricky situation. They will not divulge detailed information on the phone, but they do mention that the pay is good and the risks are high. Once they are face-to-face, the Fixer reveals the details: a corpo aerodyne was shot down and the VIP within was kidnapped by a local gang called Los Muertos. The corpo is Yahiro Jotaro, Director of Accounting for cyberware giant Kiroshi.

The fixer reveals that the VIP is being held in the Griffintown Complex, a megabuilding-enclosed Combat Zone. As per client information, the VIP is being held on a “penthouse” on the north-western corner of the Complex by Los Muertos. Their client is paying for the VIP to be extracted from this compromising situation and offers to pay 2,000 eurodollars per player. The client will pay the players 1,000 eb. now and a further 1000 if Jotaro is brought still alive to a predetermined drop-off site in the Golden Square Mile district of Montréal. The client wishes to remain anonymous, so the fixer will not share any further information. The Fixer warns that the mission is dangerous and that players should plan an exit strategy and perform reconnaissance, instead of “winging it.” The players need to be quick,
however, as the job is time sensitive.

The Griffintown Complex is a 6-block sized, 16 floors high unfinished megabuilding. Originally intended to be swanky new corporation offices, its construction was abandoned, resulting in tens of thousands of destitute Montréalers squatting there. The new inhabitants repurposed meeting rooms, cafeterias, and massive half-finished opulent atriums into a walled off anarchic city. Los Muertos, a Mexican ethnic community protection gang, keeps “the peace” within the Complex.

Players can easily enter the Complex unnoticed easily as long as they haven’t been blacklisted by the gangs inside. While Muertos typically stand guard at every known entryway, and some of their underling gangs maintain camera systems within the complex, the Complex welcomes basically everyone. In the Complex, players can go to Santa-Muerte Atrium, an open-air church-like area with graffiti to commemorate the dead, the Brasses atrium, a massive market where iron and chrome (mostly illegal) can be acquired or The Calaveras, a three-floor nightclub where the party and the fist fights never end.
The Muertos penthouse itself is a relatively well-kept safe house for higher ups within Los Muertos. The doors are kept locked by an electronic card scanning system. The front door of the penthouse gives on an open-air plaza with an abandoned rooftop bar and a broken infinity pool on the roof of the Complex. It is protected by two Muertos, one of which holds a keycard that can unlock the security system. When they make their way in, players will find a “repurposed-corpo” penthouse: a large open area living room and kitchen with large bulletproof windows (which can be darkened through a nearby wall terminal), and a few backrooms including two comfortable bedrooms, a bathroom and a Muertos armoury. Three other Muertos are inside the Penthouse, currently discussing in Spanish on the type of torture they want to try on the VIP next when the Padre comes back.

The VIP can be found bound to a folding chair in one of the bedrooms, with an eye as well as several fingers and fingernails missing. Yahiro Jotaro is low-energy and will be of very little help until he has received medical attention. When players secure Jotaro, they will need to escort him out of the Complex to a drop-off point.

Los Muertos will respond quickly if they are alerted to the extraction attempt. As the Complex is their turf (and is not very big, all things considered), a dozen Muertos can swarm the penthouse in minutes. If Los Muertos lose the players, dozens of them will start patrolling the area and asking the Complex inhabitants for the players locations. After half an hour, Los Muertos will use the Complex’s cameras to help in their search. If players are spotted, they will be met by a squad of 6–12 Muertos, followed by another. In other words, players need to leave, or they will be overwhelmed.

From the penthouse, the closest exit is a sky bridge on the 7th floor which connects to a nearby poor apartment complex or an exit into a parking area with a crowded homeless camp. When moving stealthily, it would take at least 15 minutes to reach both. If they run towards these exits, it instead takes 5 minutes.

Provided they accept, players are getting unwittingly involved into a corpo shit show, which you can pursue in subsequent jobs, if you so wish.

A faction inside Kiroshi has cut Jotaro loose and planned his kidnapping. A Kiroshi agent leaked the info to Los Muertos, a well-armed gang who happened to hold a grudge against most of Kiroshi America’s board of directors. They inserted a virus into the company aerodyne which disabled the anti-missile countermeasures and locked up the vehicle if it attempted sudden movements. An “HR mishap” resulted in Jotaro’s Trauma Team licence being revoked one minute before the attack and him being classified as having resigned 45 seconds after the attack. Los Muertos took Kiroshi’s bait and used a smuggled missile launcher to take down the Kiroshi craft. If players wish to visit the aerodyne crash site before going to the Complex and succeed on a difficult Security Tech, Basic Tech or by using netrunning, they can find evidence of the virus within the black box of the Kiroshi-branded aerodyne.

The plot against Jotaro was compromised by a mole within Kiroshi. Another corporation (Zetatech) plans to use the players to poach Jotaro from Kiroshi before Los Muertos kill him. This explains the client’s interest in remaining
anonymous as well as the large payment granted upon the job’s completion.

As Director of Accounting, Yahiro Jotaro was responsible for the scheme which involved forcing thousands of Mexicans into slavery-like work contracts. The “purchased” workers were then shipped to a Montréal-based cyberware plant, which then failed a few years ago. To say that Los Muertos, founded by those very same Mexican workers, have revenge on the brain about Yahiro Jotaro would be an understatement.

If players hang out in Montréal after the job, depending on how they handle the job, they might become blacklisted from the Complex and find themselves dealing with vengeful Muertos (if they are spotted, for example.). In addition, Kiroshi (probably with Arasaka backing) might be very interested in learning how the players learned of Jotaro’s fate.

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Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Talsorian Games. Some graphical assets are created by Cédric Duchaineau were inspired by assets created by CD Projekt Red or R. Talsorian Games.

Buy me a coffee!

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.