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Consulate of Greater MTL, CA.
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Click

Corporate marksmen, snipers, crackshots and deadly stalkers.

Shooting is a sport. Some of your first memories were of shooting a gun: you shot cans, then car doors, then holotargets and, eventually, your fellow man. You then made it your lifestyle in the crime-filled streets. You were trained as a military sniper relieving enemy officers and politicians of their duties, as a MAX-TAC marksman wielding a smartchipped Militech cannon, or as a corpo assassin cleanly flatlining those who got in the way of business.

On the streets, Clicks are a subsect of solos, but unlike those steel-plated gonks fresh out of the military, you’ve received specialized training. You stalk the foe, sometimes remaining undetected for days and bearing the brunt of the elements while learning their patterns. You’ve become a machine that calculates the effects of wind, weather and gravity on your bullets to ensure the death of your quary regardless of the distance that separates you. Your weapon is an extension of yourself: a polymer and steel third arm with which you deliver death with a single click of the trigger. It might be war out there, but to you, shooting is a sport, and you’re good at it.

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Career Skills

Precision
Awareness/Notice
Endurance
Hide/Evade
Shadow/Track
Athletics
Handgun
Rifle
Stealth
Weaponsmith

Special Ability

Precision (Click): This is the ability of the Click to harness their trained marksmanship. When taking an action to Aim with a thrown weapon or a weapon with a ROF of 2 or less, the Click immediately gains +3 to hit, as if they had aimed for three consecutive turns. When aiming at targets at medium range and further with such weapons, the Click can then continue to aim, gaining +1 to hit per turn until they reach their level in the Precision skill. A Click with Precision 6 could thus gain up to +6 to hit if they aimed at a far away target for four subsequent turns. The Click’s Precision also gives them a bonus to their Awareness skill equal to their level in the Precision Skill.

Click Archetypes

  • Military sniper. Trained in a modern sniper team and later discharged, veterans often end up as street Clicks. Focus on Rifle, Endurance, Hide/Evade, Weaponsmith.
  • Rural hunters. Born and raised in the corpo badlands, some still illegally hunt for rare natural protein. Focus on Rifle, Stealth, Shadow/Track. Survival as a Pickup Skill.
  • Cyber-cowboy. Freedom ain’t just an idea, it’s a lifestyle. Cowboys are solo mercs, famously quick on the draw. Focus on Handgun, Rifle and Awareness. Gamble and Streetwise as Pickup Skills.

Design intent

The Click is intended as a specialized version of a Solo and to enable sniper character archetypes. Clicks are intended to be deadly with proper preparation and positioning, but lack combat benefits outside of these conditions. Clicks are no match for Solos in most fights: at the end of the day, an expert Solo aims just as good as a Click... but the Solo always shoots first.

The requirements for Precision are intentionally left open to any weapons with ROF 2. Tank hunters, grenadiers tomahawk throwers, revolver wielding cowboys and stealth archers are all intended character concepts with the Precision skill.

The Aim action

The Click makes important use of the Aim action (CP2020, p.98), but the famously confusing multiple action rules for Cyberpunk 2020 means that different groups often rule the action completely differently from one another. We suggest the following ruling for the Aim action with this homebrew content:

Aim
You aim at a specific target, gaining +1 to hit on them for every consecutive turn of aiming, up to 3 rounds. You cannot aim and attack on the same turn. If you lose sight of your target or move, you stop aiming at them, losing the benefits.

This suggested ruling clarifies how aiming works in combat and puts a limiter on the lethality of the Click. If the Click wants to take advantage of their Precision, they need to burn a turn every now and then. The losing sight condition also means that they have to remain at least partially out of cover to look at the enemy.

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Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Talsorian Games. Some graphical assets are created by Cédric Duchaineau were inspired by assets created by CD Projekt Red or R. Talsorian Games.

Buy me a coffee!

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.