Greeting, GUEST.
Consulate of Greater MTL, CA.
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CircleofNoms's Random Tables

Homebrew randoms tables for use with Cyberpunk Red by Reddit user u/CircleofNoms

RANDOM BUILDING GENERATOR

(7D10)

Random tables for generating buildings in Urban Zones and the Concrete Jungle

Description (Outside) [1d10]
RollResult
1Glass and metal, looks good but could use a polish.
2Gray lifeless concrete with a brutal façade.
3Worn and cracked, but overall still looks okay.
4Cracked and broken glass, a ruined or reclaimed look.
5Brick and mortar, old and worn look.
6A concrete slab covered in graffiti.
7A building made of sheet metal and rivets.
8Technological, metal with light strips and hologram ads.
9Semi-ruined, partially blown out or destroyed.
10Partially rebuilt, with obvious signs of construction.
What’s Inside? [1d10]
RollResult
1Clean, organized, filled with office supplies and desks.
2A clean living space, may be lavish or bare-bones.
3An urban market/bazaar, or the remains of one.
4Reclaimed office, desks against cracked walls and paint.
5Reclaimed living space, disheveled, messy, obvious damage.
6Abandoned, completely empty with small amount of trash.
7Obvious signs of squatters, stinks of old kibble and urine.
8Signs of gang activity, random furniture, and cheap lighting.
9Completely overturned, looks wrecked, signs of a fight.
10Remains of an old gunfight, blood stains and a big mess.
Residents [1d10]
RollResult
1This is used by a small or medium sized corp, perhaps either set up or in the process of moving in.
2
3The building is inhabited by a criminal gang, organized crime crew, or independent smuggling/criminal crew.
4
5This is a homeless camp, filled with drug addicted or starving homeless squatters just trying to live.
6
7This building is a communal living space for working poor, either set up or in the process of moving in.
8
9No one is here.

10
Dangers [1d10]
RollResult
1The building is filled with automated turrets and lasers.
2A toxic gas leak is leaving the area hazardous to traverse.
3There are remnants of explosive chemicals that may go off.
4Traps, barbed wire, and pits are present.
5Even the seemingly peaceful residents are violent.
6The infrastructure has weak points that may collapse.
7There are placed explosives, mines, etc.
8Malfunctions, slamming doors, sparking wires, etc.
9Someone has hired active security to patrol the place.
10An edgerunner crew protects the place.
Entrances [1d100]
Roll 1-3 Times as Desired
RollResult
1-5A recessed door in an alley leads to a back room.
6-10A main entrance through a marked door on the street.
11-15A hidden staircase in a wall leads to the main floor.
16-20A random discreet door on the side of the road.
21-25Grand double doors on a platform mark the entrance.
26-30Revolving doors lead into a lobby area.
31-35A small hidden stairway leads to a door below street level.
36-40You have to go through the back of another joint.
41-45Accessible via a tunnel below the street.
46-50A walkway above the street drops down into the place.
51-55A broken door can be forced or blown open.
56-60An open door on a balcony above you leads inside.
61-65There is an obvious window that goes into an upper floor.
66-70Ventilation or HVAC ducts lead inside.
71-75A trash or laundry chute opens into a back alley.
76-80You can drop into the sewers and go through a wall.
81-85There is a discreet street level elevator to this place.
86-90A weak wall can be demolished to get inside.
91-95A secure door can be hacked or hotwired to get inside.
96-100A false wall may be revealed to be a door instead.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.