| Description and Style [1d10] | |
| Roll | Result |
| 1 | Clean, Proper, and Professional |
| 2 | Stylish, Flashy, and/or Lavish |
| 3 | Bland, Boring, Plain, and/or Dull. |
| 4 | Technological and Heavily Accessorized |
| 5 | Classic, Cool, and Subtly Stylish |
| 6 | Disheveled, Disorganized, and Wild |
| 7 | Insane Looking and Intense with Strange Styles |
| 8 | Creepy, Slimy, and/or Off-Putting |
| 9 | Uniformed and Corporate Looking |
| 10 | Nerdy or Geeky, often with Fan Merch and Stylized Tools |
| Personality [1d10] | |
| Roll | Result |
| 1 | Professional and Straightforward |
| 2 | Aloof, Insular, and Uncomfortable with Talking |
| 3 | Brilliant but Arrogant and Above Everything |
| 4 | Brilliant but Inattentive. Always thinking about other things. |
| 5 | A Pantomath with an Obsessive Interest in Questions |
| 6 | Idealistic and Focused on Lofty or Unattainable Goals |
| 7 | Nearly Corporate. Always Keeps an Eye Out for Intrigue. |
| 8 | Earnest and Sincere, Caring, and Empathetic. |
| 9 | Ambitious, Self-Assured, and Driven. |
| 10 | Cold, Calculating, and Purely Logical |
| Secret [1d10] | |
| Roll | Result |
| 1 | They aren’t as smart as they say they are. |
| 2 | Their credentials are faked or not genuine. |
| 3 | They are enemies of one of the PC’s friends. |
| 4 | They are spying for another corp or organization. |
| 5 | They are not who they say they are; a secret identity. |
| 6 | They are friends with one of the PC’s enemies. |
| 7 | They are being forced to do research in some way. |
| 8 | They know their research is dangerous but do it anyway. |
| 9 | They are deeply in debt to a mafia, gang, or shady corp. |
| 10 | They know secrets about one or more of the PC’s. |
| Goal [1d10] | |
| Roll | Result |
| 1 | Acquire something from one of the PC’s. |
| 2 | Take something from one or more of the PC’s. |
| 3 | Acquire something vital to complete their research. |
| 4 | Sabotage the research or project of a rival or colleague. |
| 5 | Recover from a failed project or experiment. |
| 6 | Prevent a disaster they know is about to occur. |
| 7 | Steal their research and sell it or escape with it. |
| 8 | Find a new place to conduct their work. |
| 9 | Acquire funding for research or a new project. |
| 10 | Harm or kill one or more of the PC’s and/or their friends. |
| Project [1d10] | |
| Roll | Result |
| 1 | Designing a new super-weapon of some kind. |
| 2 | Searching for a solution to something that plagues society. |
| 3 | Altering a consumer product to further some sinister plot. |
| 4 | Attempting to analyze a mysterious discovered artifact. |
| 5 | Reverse-engineering a competitors or rivals creation. |
| 6 | Creating a new product to send to market. |
| 7 | Researching something theoretical and complicated. |
| 8 | Writing their big breakthrough work or next big publication. |
| 9 | Laying low after a recent public failure or embarrassment. |
| 10 | Doing boring busy-work by request of a superior. |
| Meeting Spot [1d10] | |
| Roll | Result |
| 1 | At their office, wherever that may be. |
| 2 | In a laboratory or other research area. |
| 3 | In public at a park or other large plaza. |
| 4 | In an alleyway near their offices. |
| 5 | In an underground service tunnel or sewer. |
| 6 | At their home or place of residence. |
| 7 | At a hotel or motel of their choice. |
| 8 | At a random meeting spot, they speak in a VR setting. |
| 9 | At a favorite club or bar. |
| 10 | In their vehicle. They let you out once the meeting is over. |

