Style [1d10] | |
Roll | Result |
1 | Wicked leathers, spikes, and intimidating fashion. |
2 | Weather worn, hardy, and tough looking. |
3 | Loose clothes, hoods, and wrapping covers most of the face. |
4 | Dirty, grimy, whatever can be found with no fashion at all. |
5 | Patchwork, homespun clothing with dull colors. |
6 | Plain clothing with a little urban style. |
7 | Clean and oiled leather despite the dust of the road. |
8 | Metal elements and tons of spikes, crazy and wild. |
9 | Half-naked, most of them look completely insane. |
10 | Everyone has cosmetic cybernetics that match. |
Attitude [1d10] | |
Roll | Result |
1 | Violent road warriors that kill for fun. |
2 | Fast and violent raiders that capture anything they can. |
3 | Insane sun-baked weirdos that act without thought. |
4 | Insular, slow to trust, and never let outsiders fully in. |
5 | Cautious but loyal, slow to trust, but once in you are family. |
6 | Welcoming and friendly, but punish wrongdoing harshly. |
7 | Everyone is the same, anyone different is removed. |
8 | Fanatically dedicated to a site, land, leader, or religion. |
9 | Professional, educated, act almost like a corp. |
10 | Varied like a small town, everyone is a little different. |
Turf and Travel Range [1d10] | |
Roll | Result |
1 | They move from city to city, staying only on the outskirts. |
2 | They only exist on the open road, and never stay for long. |
3 | Based in a reclaimed town, travel around the area. |
4 | Based outside of a major city outskirts, but travel around. |
5 | They regularly move between two or three sites. |
6 | They move into and out of the city as necessary. |
7 | An abandoned industrial site just outside of town. |
8 | An old remote industrial site and the area surrounding. |
9 | They never stay anywhere, always on the move. |
10 | They camp out in the middle of nowhere, you go to them. |
Goals [1d10] | |
Roll | Result |
1 | Do transport jobs safely and securely for clients. |
2 | Rebuild things lost or destroyed by the war. |
3 | Preserve something that is at risk of loss or destruction. |
4 | Survive, band together for protection and prosperity. |
5 | Scavenge and resell valuable resources. |
6 | Ambush, rob, and kill highway travelers. |
7 | Attack and steal from other nomad groups. |
8 | Create and dominate secure trade routes. |
9 | Spread an idea, material, or item to the world. |
10 | Stick it to society, corps, and city dwellers at every chance. |
Equipment & Tactics [1d10] | |
Roll | Result |
1 | Junky ruined vehicles, scrapped together weapons/armor. |
2 | Junk vehicles with wicked modifications, scrap weapons. |
3 | Scrap metal armor, crazy looking vehicles, lots of spikes. |
4 | Stolen military hardware, junky quality but good make. |
5 | Modified civilian vehicles, heavy armor, and patched guns. |
6 | Average quality stuff with a few high quality items in there. |
7 | These guys have a lot of firepower and good vehicles. |
8 | Big guns and vehicles like battle buses and rockets, etc. |
9 | Average stuff, but 1 or 2 pieces of high-tech military armor. |
10 | Serious firepower, military hardware, high-tech stuff. |
Regular Hustle [1d10] | |
Roll | Result |
1 | Rob and kill people on the road. |
2 | Run into towns, murder and pillage, take the stuff. |
3 | Scavenge and resell valuable resources. |
4 | Enact tolls on travelers on the road. |
5 | Attack and steal from other nomad groups. |
6 | Do transport jobs for corporate clients. |
7 | Paid to act as security for a reclaimed rural town. |
8 | Find lost shipments/goods them sell them to corps. |
9 | Rebuild things lost or destroyed by the war. |
10 | Run a roadside business, possibly selling drugs out of it too. |