What Type of Job is It? [1d10] | |
Roll | Result |
1 | Thievery |
2 | Assassination/Wetwork |
3 | Sabotage or Selective Destruction |
4 | Kidnapping or Personnel Recovery |
5 | Observe and Report |
6 | Assault and Destroy |
7 | Escort, Protect, or Secure |
8 | Find and Recover |
9 | Investigate and Solve |
10 | Rescue or Take Back |
How Did You Get the Job? [1d10] | |
Roll | Result |
1 | A fixer contacted you and offered you the job. |
2 | A client got your info from a fixer/friend and made contact. |
3 | A friend or colleague tipped you to the job. |
4 | Another edgerunner declined the job but pointed to you. |
5 | During a hustle, you found a clue about this opportunity. |
6 | A screamsheet revealed the opportunity to you. |
7 | A broadcast inspired you to seek out this opportunity. |
8 | You found a note meant for someone else hinting at it. |
9 | An data pool download told you about it or inspired you. |
10 | You overheard a conversation you shouldn’t have about it. |
Where is the Target? [1d10] | |
Roll | Result |
1 | In the middle of an dense urban zone. |
2 | On the outskirts of an urban zone or in an industrial area. |
3 | In a quiet suburb on the outskirts of town. |
4 | On the highly policed edge near the combat zones. |
5 | Deep in the combat zones. |
6 | In the hot zone among the irradiated rubble. |
7 | On the open road in the middle of nowhere. |
8 | In a reclaimed town within a few hours of the city. |
9 | Offshore along the coast, on a ship, or on a platform. |
10 | In another city far from home. |
What is the Target? [1d10] | |
Roll | Result |
1 | A corporation, its personnel, or its assets. |
2 | A gang, gangster, or gang hideout. |
3 | A relic of the pre-war world or someone connected to it. |
4 | A club, club owner, other venue, or patron thereof. |
5 | A religious entity or religious cult, its stuff, or its people. |
6 | An organized crime outfit, its possessions, or its people. |
7 | A governmental body or non-profit, its stuff, or its people. |
8 | A nomad pack, their people, or their stuff. |
9 | A small business owner/tradesman or their stuff. |
10 | A serial criminal, menace, or their possessions. |
What is the Payout (Besides Money)? [1d10] | |
Roll | Result |
1 | There is no reward besides money. |
2 | The team will receive an item of great worth and value. |
3 | The team will receive a very useful or powerful item. |
4 | Influence or leverage over a powerful person. |
5 | A good reputation that applies to each member of the team. |
6 | A favor from an influential individual. |
7 | Vital information for some other task of the PC’s. |
8 | Special access to some resource or exclusive location. |
9 | The team will receive access to special services (for free?). |
10 | The team will make a new friend or ally that likes them. |
What is the Complication? [1d10] | |
Roll | Result |
1 | Opposition to the team is extremely strong/tough/deadly. |
2 | Opposition to the team is prepared or well informed. |
3 | This opportunity expires very soon, within a day or two. |
4 | When begun, the job must completed very quickly. |
5 | The job must be completed quietly or without evidence. |
6 | There is a 3rd party nearby that will interfere. |
7 | The team will have trouble getting their payout. |
8 | The target will present or offer an alternative solution. |
9 | A friend or enemy of one of the PC’s is involved. |
10 | Intel on the job is severely lacking or outright false. |