Greeting, GUEST.
Consulate of Greater MTL, CA.
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CircleofNoms's Random Tables

Homebrew randoms tables for use with Cyberpunk Red by Reddit user u/CircleofNoms

RANDOM BUILDING GENERATOR

(7D10)

Random tables for generating buildings in the Outskirts and on The Open Road

Description (Outside) [1d10]
RollResult
1Dusty concrete building with windblown damage.
2A smooth, sandblasted exterior with nomad graffiti.
3Covered partially with sand/dirt buildup on every surface.
4Collapsed roof while the rest of the structure mostly stands.
5Smooth and sand polished sheet metal.
6Rusty and ruined metal structure, partially fallen.
7Mostly destroyed, fallen apart, big holes in the walls.
8Rubble, large parts of the building collapsed/inaccessible.
9Building made of wrecked vehicles or compacted cars.
10Partially reconstructed, obvious signs of abandoned work.
What’s Inside? [1d10]
RollResult
1Nomad safe house, sparse living space, car parts abound.
2Abandoned, completely empty with small amount of trash.
3Obvious signs of squatters, stinks of old kibble and urine.
4Nomad work space, grease, gun, and car parts everywhere.
5A drug lab, chemical setups made of reclaimed materials.
6Completely overturned, looks wrecked, signs of a fight.
7Remains of an old gunfight, blood stains and a big mess.
8Remains of a recent gunfight, bodies, blood, smell of death.
9A fortified hideout, sandbags, barbed wire, cover, etc.
10Untouched abandoned building from before the war.
Residents [1d10]
RollResult
1There are scared and trapped people hiding here with nowhere to go.
2
3The building is inhabited by a criminal gang, organized crime crew, or independent smuggling/criminal crew.
4
5There are nomads here, or perhaps people who live in and around nomads.
6
7This building is inhabited by scavengers, perhaps a place to breakdown scrap, harvest organs, or live.
8
9No one is here. Though there might be animals here.
10
Dangers [1d10]
RollResult
1Nomads protect the building from invaders.
2A road gang is nearby and could be here at any time.
3There are automated defenses from before the war.
4The residents will kill you on sight.
5Wild animals (mutated?) will try to eat your face.
6Toxic compounds make the whole place noxious.
7There is unexploded ordinance from the war.
8A cyberpsycho has taken up residence here.
9The inside crumbles and threatens to bury you.
10Old electronics malfunction and threaten to kill you.
Entrances [1d100]
Roll 1-3 Times as Desired
RollResult
1-5A simple flimsy doorway at street level opens into the main lobby of the place.
6-10
11-15
16-20A large industrial bay door can be opened to a floor area.
21-25A random discreet door on the side of the road.
26-30An open yard lies on the other side of a tall wire fence.
31-35An obvious doorway, blocked with boards.
36-40A side door in the floor leads to a basement.
41-45A crater and blown out wall opens up a back room.
46-50A makeshift tunnel nearby leads inside.
51-55A secret escape hatch or tunnel leads far away from here.
56-60A broken door can be forced or blown open.
61-65Hidden elevator to underground.
66-70There is an obvious window that goes into an upper floor.
71-75A recessed garage door may be revealed.
76-80Rubble filled opening can be cleared.
81-85A skylight looks down on the main floor area.
86-90You can drop into the sewers and go through a wall.
91-95A trash or laundry chute opens behind the building.
96-100Accessible via a tunnel leading to a nearby cave.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.