| Description and Style [1d10] | |
| Roll | Result |
| 1 | Worn and haggard, with rough looking clothing. |
| 2 | Torn and weather stripped, worn out and sunken. |
| 3 | Well-fit clothing, healthy, and strong. |
| 4 | Completely covered in wraps, leathers, mask, and goggles. |
| 5 | Partially nude with loose clothing and malnourished. |
| 6 | Skinny, wiry, and clothed in wicked looking leathers. |
| 7 | Huge, intimidating, with spikes and scary clothing. |
| 8 | Plain, with scavenged and hand-spun patchy clothing. |
| 9 | Well-worn, with elements of scavenged technology. |
| 10 | Crazy, pierced, chromed, with an insane look in their eye. |
| Personality [1d10] | |
| Roll | Result |
| 1 | Headstrong, stubborn, and daring. |
| 2 | Angry, violent, and a little crazy. |
| 3 | Tough, stoic, and hardened. |
| 4 | Insane, loud, and hard to predict. |
| 5 | Plain, inscrutable, and rarely gives away their opinion. |
| 6 | Quiet, intelligent, and contemplative. |
| 7 | Loyal, honest, and straightforward. |
| 8 | Idealistic, caring, and a bit naïve. |
| 9 | Dark, brooding, and nihilistic. |
| 10 | Loud, raucous, and playful, but maybe has a death wish. |
| Secret [1d10] | |
| Roll | Result |
| 1 | They have betrayed their pack in some way. |
| 2 | They have stolen something from their pack/family. |
| 3 | They abandoned a clan-mate to certain death. |
| 4 | They know secrets about one or more of the PC’s. |
| 5 | They are related to/involved in one of the PC’s love story. |
| 6 | They are friends with one of the PC’s enemies. |
| 7 | They are enemies of one of the PC’s friends. |
| 8 | They serve another pack/family in secret. |
| 9 | They have something that the family/pack would want. |
| 10 | They hate a family/pack member, enough to kill them. |
| Goal [1d10] | |
| Roll | Result |
| 1 | Take the pack somewhere else that they can’t go. |
| 2 | Find something big to help their pack. |
| 3 | Destroy another pack or go-gang. |
| 4 | Get away from their pack/family. |
| 5 | Steal something from another pack or a corp. |
| 6 | Take or acquire something from the PC’s. |
| 7 | Kill someone the PC’s know or work with. |
| 8 | Recover something stolen from the family/pack. |
| 9 | Help their pack/family recover from a devastating loss. |
| 10 | Secure their pack/family in their current position. |
| Vehicle [1d10] | |
| Roll | Result |
| 1-2 | A wicked motorcycle with with a forward mounted gun. |
| 3-5 | A small car with armored windows, body, and guns. |
| A small car with armored windows, body, and guns. | |
| 6 | A big pickup truck with huge wheels and crash bumper. |
| 7 | A huge semi-truck or battle bus with armor and guns galore. |
| 8 | A gyrocopter or helicopter with swivel mounted guns. |
| 9 | A speed boat or jetski with armor and cool decals. |
| 10 | An armored and repurposed AV with capacity for 20+. |
| Meeting Spot [1d10] | |
| Roll | Result |
| 1 | A back road away from the city lights. |
| 2 | In a abandoned building in the middle of nowhere. |
| 3 | At their shack in the middle of the nomad camp. |
| 4 | On a hill overlooking a natural valley. |
| 5 | At a building on the outskirts of the city. |
| 6 | In a junkyard or storage yard. |
| 7 | In the middle of a crop field (it may not be theirs). |
| 8 | At a nomad bar or motel somewhere on the road. |
| 9 | At a roadside repair shop they often use or own. |
| 10 | They come to you...how did they find you? |

