| How Big is This Conflict? [1d10] | |
| Roll | Result |
| 1 | This is only a few members within a gang or between gangs, no more than 3-8 people per side. |
| 2 | |
| 3 | Entire crews are getting involved, between 10-20 people per side and spanning multiple blocks within a district. |
| 4 | |
| 5 | Multiple crews are getting involved, totaling 30-80 people per side and spanning entire neighborhoods. |
| 6 | |
| 7 | Entire large gangs or multiple smaller gangs are going at it, probably 100-300 per side spanning multiple neighborhoods. |
| 8 | |
| 9 | The conflict engulfs a whole district, hundreds to 1000 per side, multiple gangs or entire huge gangs per side. |
| 10 | |
| How Dangerous is this Conflict? [1d10] | |
| Roll | Result |
| 1 | Purely economical, hitting trucks, shipments, goods, etc. |
| 2 | Targeted sabotage with an intention to kill select people. |
| 3 | No shootouts, but they’ll bomb a place without discretion. |
| 4 | Purely hit-and-run, drive-bys, and assassinations. |
| 5 | Attacks that rarely turn into shootouts and end quickly. |
| 6 | They openly engage in shootouts, but leave pretty fast. |
| 7 | Full gang war, shootouts with no regard for civilian death. |
| 8 | Full gang war, and they’ll even shoot at the cops. |
| 9 | Heavy gang war, using terrorist tactics causing mass death. |
| 10 | Either side will cross any line to gain victory, no holds barred. |
| What is this Conflict About? What Started It? [1d100] | |
| Roll | Result |
| 1-5 | This is retaliation for a grave insult. |
| 6-10 | One group is imposing on the others turf. |
| 11-15 | This is for control of an illegal trade. |
| 16-20 | This started as a preemptive attack by one side. |
| 21-25 | A personal spat over a loved one opened up further. |
| 26-30 | It started as revenge for the death of another member. |
| 31-35 | This is purely to boost the reputation of those involved. |
| 36-40 | The first attack was purely for fun but it got out of control. |
| 41-45 | This war is for control of a block or two of turf. |
| 46-50 | An insane leader forced this war to happen. |
| 51-55 | A corp promised a reward to one or both gangs. |
| 56-60 | One side stole something valuable from the other. |
| 61-65 | This stems from a cultural conflict between ethnic groups. |
| 66-70 | One side unearthed a rare find that the other wants. |
| 71-75 | This conflict expanded from a random street fight. |
| 76-80 | One side saw an opportunity to eliminate a rival. |
| 81-85 | One side wishes to commit ethnic cleansing on the other. |
| 86-90 | One side is scapegoating the other for some other wrong |
| 91-95 | This has been coming for a while due to many reasons. |
| 96-100 | One or both sides see the other side as truly evil. |
| What’s Complicated About It? [1d10] | |
| Roll | Result |
| 1 | A powerful corp or megacorp is supplying one or both sides. |
| 2 | The police are letting this continue on purpose. |
| 3 | These gangs have access to weapons of mass destruction. |
| 4 | The media has turned this gang war into a spectacle. |
| 5 | The gangs are protected by local sympathetic civilians. |
| 6 | Another gang is keeping the war going for their benefit. |
| 7 | Political forces are conspiring to keep the war going. |
| 8 | The police have issues quarantines to contain the war. |
| 9 | The reason for the war has shifted since it started. |
| 10 | There are actually 3 or more sides to this conflict. |
| How is this Relevant to the PC’s? [1d10] | |
| Roll | Result |
| 1 | This conflict makes travel difficult. |
| 2 | This conflict threatens the PC’s safety directly. |
| 3 | An ally or friend of the PC’s has a stake in this conflict. |
| 4 | An enemy of the PC’s has a stake in this conflict. |
| 5 | There is a lucrative job opportunity because of this conflict. |
| 6 | This conflict will threaten a friend/contact of the PC’s. |
| 7 | Hustling is impossible for one or more PC’s because of this. |
| 8 | Their current/next job will put them in the middle of it. |
| 9 | This conflict presents an opportunity to gain reputation. |
| 10 | This conflict directly relates to one or more PC’s past. |

