| Description and Style [1d10] | |
| Roll | Result |
| 1 | Clean, Sharp, and Tastefully Stylish |
| 2 | Overly Stylized and Gaudy |
| 3 | Professional but Uninteresting |
| 4 | Technological, Flashy, and Urban |
| 5 | Rural, Rugged, and Simple |
| 6 | Disheveled, Disorganized, and Wild |
| 7 | Insane Looking and Intense with Strange Styles |
| 8 | Too Perfect, Eerie and Off-putting |
| 9 | Attractive, Revealing, and Sexualized |
| 10 | Creepy, Greasy, and Unfriendly |
| Personality [1d10] | |
| Roll | Result |
| 1 | Professional and Straightforward |
| 2 | Talkative but Repetitive and Aggressively Friendly |
| 3 | Curt, Stoic, and Serious At All Times |
| 4 | Brilliant but Inattentive. Always thinking about other things. |
| 5 | Tough and stoic, every word is a threat. |
| 6 | Crazy and All Over the Place |
| 7 | Nearly Corporate. Always Keeps an Eye Out for Intrigue. |
| 8 | Greedy, Selfish, and Valueless |
| 9 | Ambitious, Self-Assured, and Driven. |
| 10 | Overtly Friendly, but With No Actual Warmth or Sincerity |
| Secret [1d10] | |
| Roll | Result |
| 1 | They are enemies of one of the PC’s friends. |
| 2 | They are heavily in debt and desperate for income. |
| 3 | They regularly betray their contacts and/or associates. |
| 4 | They are currently hunted by a gang or gang leader. |
| 5 | They are not who they say they are; a secret identity. |
| 6 | Someone very powerful wants them dead. |
| 7 | They are in the pocket of a corpo or their corporation. |
| 8 | They are friends with one of the PC’s enemies. |
| 9 | They regularly deal with scavs or other horrible criminals. |
| 10 | They know secrets about one or more of the PC’s. |
| Goal [1d10] | |
| Roll | Result |
| 1 | Acquire something from one of the PC’s. |
| 2 | Take something from one or more of the PC’s. |
| 3 | Plan a huge heist or otherwise incredibly dangerous job. |
| 4 | Harm or kill one or more of the PC’s and/or their friends. |
| 5 | Acquire resources they currently don’t have. |
| 6 | They want the someone captured or killed. |
| 7 | They want to go somewhere they currently cannot go. |
| 8 | They are trying to uncover a big secret. |
| 9 | They are trying to recover something they lost. |
| 10 | Complete an project or order from a very wealthy client. |
| Connections [1d10] | |
| Roll | Result |
| 1 | They control an illegal trade or other smuggling operation. |
| 2 | They know everyone, and can get any meeting they want. |
| 3 | They have the trust of some powerful politicians or corpos. |
| 4 | They control a gang either overtly or from the shadows. |
| 5 | They are part of a large criminal enterprise or mafia. |
| 6 | They control a large stockpile of resources and/or guns. |
| 7 | They have spies and informants everywhere. |
| 8 | They hold favors and influence over other local fixers. |
| 9 | They control one or more illegal businesses or rackets. |
| 10 | They have deep connections to a powerful corporation. |
| Meeting Spot [1d10] | |
| Roll | Result |
| 1 | At their office, wherever that may be. |
| 2 | In a laboratory or other research area. |
| 3 | In public at a park or other large plaza. |
| 4 | In an alleyway near their offices. |
| 5 | In an underground service tunnel or sewer. |
| 6 | At their home or place of residence. |
| 7 | At a hotel or motel of their choice. |
| 8 | At a random meeting spot, they speak in a VR setting. |
| 9 | At a favorite club or bar. |
| 10 | In their vehicle. They let you out once the meeting is over. |

