| Description and Style [1d10] | |
| Roll | Result |
| 1 | Clean, Professional, Attractive, and Fashionable |
| 2 | Dark, Cloaked, Secretive, and Shadowed |
| 3 | Huge, Intimidating, with a Scary Look in Their Eye |
| 4 | Small and Unassuming, but With a Hint of Danger |
| 5 | Flashy, Bright, and Loud with a lot of Fashionware |
| 6 | Chromed Up and Inhuman |
| 7 | Creepy, Off-Putting, and Alarming |
| 8 | Tastefully Stylish, with Subtle Hints at Wealth |
| 9 | Casual and Relaxed, without much Style |
| 10 | Crazy and Wild, With No Discernable Style |
| Personality [1d10] | |
| Roll | Result |
| 1 | Professional and Business-Like |
| 2 | Curt, Stoic, and Serious At All Times |
| 3 | Aggressive, Angry, and Ready for Violence |
| 4 | Quiet, Observant, and Contemplative |
| 5 | Crazy and All Over the Place |
| 6 | Cool, Smooth, and Soft-Spoken |
| 7 | Fast-Paced, Impatient, and Arrogant |
| 8 | Loud, Boisterous, and the Center of Attention |
| 9 | Relaxed, Joking, and Fun-Loving |
| 10 | Secretive, Doubting, and a Little Paranoid |
| Secret [1d10] | |
| Roll | Result |
| 1 | They’re secretly in debt to or working for someone else. |
| 2 | They’re more/less important than they claim or seem to be. |
| 3 | Someone very powerful wants them dead. |
| 4 | They know secrets about one or more of the PC’s. |
| 5 | They are related to/involved in one of the PC’s love story. |
| 6 | They are friends with one of the PC’s enemies. |
| 7 | They are enemies of one of the PC’s friends. |
| 8 | They own or have something very important or valuable. |
| 9 | They’re dealing with someone they’d rather not admit to. |
| 10 | They’re actually someone else, hiding their true identity. |
| Goal [1d10] | |
| Roll | Result |
| 1 | They want the PC’s help to settle a score or debt. |
| 2 | They need something that the PC’s have. |
| 3 | They want to give or sell something to the PC’s. |
| 4 | They are trying to kill or ruin one or more of the PC’s. |
| 5 | They are trying to get to someone else that the PC’s know. |
| 6 | They want to complete a job given to them by someone else. |
| 7 | They want the someone captured or killed. |
| 8 | They want to go somewhere they currently cannot go. |
| 9 | They are trying to uncover a big secret. |
| 10 | They are trying to recover something they lost. |
| Skills [1d10] | |
| Roll | Result |
| 1 | A tough hired gun that can kill at a moment’s notice. |
| 2 | A deadly assassin that can tag a target anywhere, anytime. |
| 3 | A burglar/infiltrator that can get into and out of anywhere. |
| 4 | A netrunner/hacker that can break any system. |
| 5 | A technician that knows your hardware better than you do. |
| 6 | An underground medic with the skills to keep you alive. |
| 7 | A driver who can make the cops heads spin with style. |
| 8 | An augmented super-soldier with deadly cyber-weapons. |
| 9 | A martial arts master than can kill with their bare hands. |
| 10 | An explosive saboteur with a reputation for destruction. |
| Meeting Spot [1d10] | |
| Roll | Result |
| 1 | A popular club, nightclub, or bar. |
| 2 | A brightly lit street corner, with people around. |
| 3 | A dark or secluded alleyway, where no one will hear you. |
| 4 | A small diner or bar tucked in an out-of-the-way place. |
| 5 | A shack or container on the outskirts of town. |
| 6 | A refurbished room of an abandoned building. |
| 7 | Their residence that actually looks clean. |
| 8 | A repurposed warehouse or factory. |
| 9 | An underground tunnel or basement of another building. |
| 10 | A room high up in a tower, skyscraper, or megabuilding. |

