Daytime [1d6] | |
1-2 | Non-Violent |
3-4 | Violent |
5-6 | Environmental |
Nightime [1d10] | |
1 | Non-Violent |
2-5 | Violent |
6 | Environmental |
Non-Violent Encounters [2d10] | ||
Roll | Who do you meet? | What are they doing? |
1 | A group of wretched travelers or wanderers. | Asking or demanding money from you with threat of force. |
2 | A pack of young people in big vehicles. | Standing around to doing something that blocks your path. |
3 | A nomad train or nomad camp. | Loudly shouting at you and everyone else about something. |
4 | One or more go-gangers with pistols and leathers. | Telling you and everyone else that they need to leave the area. |
5 | One or more traveling lawmen. | Questioning you about your business or your stuff. |
6 | A group of corporate suits with bodyguards nearby. | They have just been in a massive car wreck. |
7 | One or more insane looking people with wild clothing or rags. | Following you but not attempting to directly approach you. |
8 | Corporate technicians or corpo operatives from an AV. | They are doing a job out here, and you are in the way. |
9 | A group of nomad enforcers with their combat-ready cars. | Looking over or looting a dead or nearly dead body. |
10 | One or more traveling salesmen. | Doing something truly weird... |
Violent Encounters [2d10] | ||
Roll | Who do you Meet? | What are They Doing? |
1 | A group of wretched travelers or wanderers. | Ambushing you to kill you and/or take your stuff. |
2 | A group of drugged out psychos with deadly weapons. | Demanding your stuff or else they’ll kill you. |
3 | A violent road gang with wicked weapons and vehicles. | Demanding a toll to pass through an area or else they’ll kill you. |
4 | Some angry nomads with a lot of guns and weapons. | Fighting with another group, and you are in the way. |
5 | A squad of armed traveling lawmen. | Looting some bodies after a firefight, and you just walked in. |
6 | An AV full of corporate operatives with heavy weapons. | Beating up some innocents for some reason, and you are there. |
7 | An extremely heavily armored and armed nomad vehicle. | Either causing a car wreck or enjoying one they have caused. |
8 | A pack of cruel city-dwellers with hired security. | Brutally murdering some travelers on the road. |
9 | A pack of dangerous wild animals (maybe mutated?). | Having a celebration or wild party, and they don’t like you there. |
10 | Some wretched scavengers with lots of weapons. | Patrolling an area they control, and they want you gone now! |
Environmental Encounters [2d10] | ||
Roll | What is It? | What is Happening? |
1 | A piece of road infrastructure or roadside building. | Something violently explodes near you and either starts a fire or threatens to start a fire. |
2 | An abandoned or destroyed vehicle. |
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3 | A nearby large rock or stone formation. | Hazardous chemicals and/or noxious are released over a wide area, threatening everyone in that space. |
4 | A tree or nearby big plant, possibly mutated. |
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5 | The roadway beneath you. | An obvious trap has been laid to kill you or someone else who passes by. |
6 | An old roadway sign or billboard. |
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7 | A dead body or multiple dead bodies. | Something heavy, sharp, and/or dangerous threatens to hit you or fall on you. |
8 | A piece of junk or pile of junk and trash. |
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9 | A suspicious but mundane item (radio, briefcase, wallet, etc.) | Something either blocks your way, makes passage difficult, or draws a crowd that blocks your path. |
10 | A hazardous natural hole, ditch, or slump in the road. |