Style [1d10] | |
Roll | Result |
1 | Normal, they blend in to the lower classes of society. |
2 | Blood and minimal clothing, crazed and wild. |
3 | Ascetic and minimalist, clean and striking in its subtlety. |
4 | Dirty, grimy, whatever can be found with no fashion at all. |
5 | Bones and metal element, animalistic aesthetics. |
6 | Unique looking cyberware that each member shares. |
7 | Ethnic elements and cultural tattoos adorn every member. |
8 | Robes, hoods, and generally creepy cult stuff. |
9 | Suspiciously clean and professional, they all smell the same. |
10 | Posers, they all look like a famous religious icon/leader. |
Attitude/Beliefs [1d10] | |
Roll | Result |
1 | Violent and blood-thirsty, they absolutely love sacrifices. |
2 | Hedonistic and dedicated to depraved acts of pleasure. |
3 | Insular and cloistered, their practices are a mystery. |
4 | Open and annoyingly preachy, even converting at gunpoint. |
5 | Hypocritical, their beliefs are an excuse for their hate. |
6 | Doomsayers that always talk about the END OF THE WORLD. |
7 | Cult of personality, dedicated to a charismatic leader. |
8 | Extremist split sect of a more popular religious group. |
9 | Delusional, they believe they will save humanity by violence. |
10 | Caring but controlling. Everyone is welcome, no one leaves. |
Turf [1d10] | |
Roll | Result |
1 | A single apartment building and surrounding block. |
2 | A few blocks around their hideout. |
3 | An underground network of tunnels with few access points. |
4 | A few connected buildings and area between. |
5 | A neighborhood and all buildings within it. |
6 | A ruined block or collection of ruined buildings. |
7 | A slum or collection of shacks and hovels. |
8 | Spread around the streets of a city district. |
9 | They exist only in the combat zones. |
10 | They meet up in secret at random points in the city. |
Goals [1d10] | |
Roll | Result |
1 | Complete a grand ritual of some kind. |
2 | Kill everyone they consider an infidel or non-believer. |
3 | Seek out and punish those whose sins they consider gravest. |
4 | Corrupt the people of their city. |
5 | Build a massive edifice to their god or leader. |
6 | Follow the every word of their leader or high priest. |
7 | Convert everyone possible, kill the rest. |
8 | Protect a sacred site with their lives and their souls. |
9 | Destroy something they believe holds them or society back. |
10 | Build an enclave outside of the rule of law and society. |
Equipment & Tactics [1d10] | |
Roll | Result |
1 | Scrapped and junky weapons, few guns at all. |
2 | Ritualistic weapons and armor, strangely adorned. |
3 | Stolen weapons and body armor, but lots of it. |
4 | Makeshift weapons, sharpened street signs, stakes, etc. |
5 | Readily available but poor quality firearms. |
6 | “Blessed” weapons and armor, actually high quality. |
7 | Poor firearms but access to lots of them and some bikes. |
8 | Regular firearms and motorbikes, maybe some armor. |
9 | Actually good quality stuff, some armor, and some cars. |
10 | Readily available weapons, armor, and cars. |
Regular Hustle [1d10] | |
Roll | Result |
1 | Enact tithes from its members. |
2 | Sell drugs to the non-believers for high prices. |
3 | Kill the heretics, take their stuff. |
4 | Run a business and funnel all money to the cult. |
5 | Smuggle items into the city, sell it at markets. |
6 | Extract protection money from local businesses. |
7 | Force members to sell their stuff and give money to the cult. |
8 | Run checkpoints and tolls for local civilians. |
9 | Do work for corps/cop/politicians for kickbacks. |
10 | Preach and solicit (force) “donations” from those who listen. |