|Location & Entrance [1d10]|
|1||Underground, enter from stairs in an alleyway.|
|2||Second floor, enter from stairs on the street.|
|3||Standalone building, big doors at ground level.|
|4||In a corner of a megabuilding, doorway in a corner.|
|5||In the back of another building you must pass through.|
|6||Outdoor space in the yard of a restaurant.|
|7||An abandoned tunnel you access from an old public access.|
|8||In an office building lobby, security clears you at the door.|
|9||High up in an abandoned building...it’s a lot of stairs…|
|10||In an old warehouse, access through an open bay door.|
|Appearance and Style [1d10]|
|1||Rustic and industrial, with study wood and metal elements.
|2||High class, modern, and flashy with expensive décor.
|3||Flashy, with a lot of lights and holographic elements.
|4||Simple, bare-bones, with little decoration or furniture.
|5||Clean and corporate, but without any soul or distinctive feel.
|6||Dirty, dingy, and full of stained/torn furniture.
|7||Old world pub feel, warm and welcoming.
|8||Busy, muggy, & claustrophobic. Random stuff on the walls.
|9||Asian with bright colors, loud noises, and spinning lights.
|10||Smoky, hazy, and filled with sense of mystery and danger.
|Who Comes Here and Why? [1d10]|
|1||Young people come here to dance and find sex.
|2||Gangers come here to get drunk and kill each other.
|3||Average citizens come here to get drunk after work.
|4||Corporates come here to make deals and show off.
|5||Mercenaries come here to network for jobs.
|6||Corp soldiers come here to be loud and start fights.
|7||Mafia and organized crime come here to scheme.
|8||Old school types come here to reminisce about the old days.
|9||People come here to pay for sex or braindance sessions.
|10||Road types and nomads come here to talk and dust off.
|1||A local person who the community trusts.|
|2||A corporation, either directly or through a shell corp.
|3||A local fixer, through they don’t let anyone know.|
|4||An old edgerunner trying to get out of doing merc work.|
|5||An organized crime outfit.|
|6||A local gang or crew.|
|7||A co-op of local people banded together.|
|8||A rich or famous person, part of their personal branding.|
|9||A nomad pack or nomad organization.|
|10||Ya know? No one really knows who owns this place...|
|1||This place is relatively safe, at least for now.|
|2||This club is frequented by a violent boostergang.|
|3||Someone here is a hair away from going cyberpsycho.|
|4||Organized crime goons come here a lot.|
|5||A corp has security agents among the crowd.|
|6||Locals know that some of the drinks are toxic, but don’t say.|
|7||One of the PC’s enemies is currently here.|
|8||There is an unspoken etiquette you must follow or be shot.|
|9||People will try to swipe your stuff constantly.|
|10||The air is laced with mild stimulants, the crowd is drugged.|
|1||There is no visible security.|
|2||Automated turrets that extend from the ceiling.|
|3||Some of the partygoers are mercs hired for security.|
|4||A security company has been contracted.|
|5||The bartender is an old solo with a lot of guns.|
|6||The place is protected by a local gang or crew.|
|7||Organized crime maintains goons here at all times.|
|8||At the first sign of trouble, sleep gas is released throughout.|
|9||The whole place can lock down and compartmentalize.|
|10||Drones/robots with guns can be remotely activated.|