Greeting, GUEST.
Consulate of Greater MTL, CA.
17°
Sunny

NetShop Global Services

A Decker, Tanaka & Rogers initiative

***
Homebrew items and rules for use with the Cyberpunk RED System.

Cyberware // NetShop Master List

A list of all the items in the "Cyberware" category published in the Netshop. Use this for quick reference when looking up items in the NetShop. Items are listed alphabetically.

"Somaware" Sleep Induction Chip

100 eb. (Premium)
Sleep Induction Chipware
Size: N/A // Weight: N/A // Manufacturer: DataTel
This Somaware Sleep Induction Chip is Chipware (requires a Chipware Socket). Install: N/A. 1d6 (3) HL if installed willingly.

The Chip can be activated to put the wearer to sleep within 20 seconds. The chip can be programmed to wake the wearer up at a specific hour, using a light neural surge.

After a month of frequent usage, the wearer can become addicted and become unable to sleep without the chip.

Secondary effect (DV12)
  • After a month of frequent usage, roll for the secondary effect everytime the wearer use the sleep induction. If the wearer wasn’t addicted to Sleep Induction, they are now. They become unable to fall asleep on their own and suffer from insomnia unless they use the Sleep Induction Chip. They become Fatigued (Core Rulebook p.378) if they do not sleep for two nights in a row. After a week of not sleeping they naturally pass out from exhaustion.

Product page on NetShop

PRODUCT PAGE >>>

Acidophagus Borgware

1000 eb. (V. Expensive)
Acid-Spewing Borgware
Size: N/A // Weight: N/A // Manufacturer: Winter Technology
Experimental Tech that delivers a spray of acid, as a snake naturally would. The Acidophagus Borgware is Borgware. Install: Hospital. 14 (4d6) HL.

This is an Exotic Shotgun fired with the Heavy Weapons Skill instead of the Shoulder Arms Skill. This weapon is esophagus-mounted, and sprays its targets with an acid that obliterates armor. The weapon contains 1 shot of acid that is fired in a 6m x 6m area (3sq x 3sq) infront of the user.

Anyone hit by this attack has their armor reduced by 3 SP. This weapon can be concealed without a check, and reloading it takes a whole minute. Replacing the acid costs 100eb.

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Anne Automatique - Techhair by Cyphire

500 eb. (Expensive)
High Quality Techhair
Size: N/A // Weight: N/A // Manufacturer: Cyphire
Anne Automatique is high-quality Techhair. Install: Mall. 0 HL.

This Techhair Variant grants the same benefits as Techhair (Core Rulebook, p.359). In addition, this techhair can be programmed to remember hairstyles. With a thought, the user can make the techhair adopt a saved hairstyle. The hair will automatically comb itself in the right shape, texture and change color to the saved hairstyle. A perfect way to fix a messy hairstyle after a fight.

Product page on NetShop

PRODUCT PAGE >>>

Arasaka "Kakumei" V1 Cyberarm

500 eb. (Expensive)
Generic Cyberarm
Size: N/A // Weight: N/A // Manufacturer: Arasaka
This is a standard Cyberarm (p.115) with no additional rules.

Product page on NetShop

PRODUCT PAGE >>>

Autosculpt Matrix

5000 eb. (Luxury)
Appearance Altering Borgware
Size: N/A // Weight: N/A // Manufacturer: Cyphire
The Autosculpt Matrix is a network of subdermal plates that can shift to drastically modify the appearance of the user. It can also connect with relevant installed Cyberware to further modify the user's appearance.

Autosculpt Matrix is Borgware. Install: Hospital. 14 (4d6) HL.

As an Action, the user can initiate a 5 minute automated bodysculpting sequence to transition from one appearance to another. The subdermal plates of the borgware start shifting, automatically contorting their body, moulding facial features and affecting the shape of their muscles. The Autosculpt Matrix cannot create or remove body mass or modify the user's height by more than one inch, but it can drastically modify the user's facial structure. The user describes their new appearance.

The Autosculpt Matrix can also make use other pieces of Cyberware to further alter the user's appearance during the sequence:
  • If the user has Chemskin, they can change skin color.
  • If the user has Techhair, they can change their hair color.
  • If the user has ColorShift (Cyberoptic option) or ShiftTact (Fashionware), they can change their eye color.
  • If the user has other such appearance altering cyberware, they can use them during the sequence.
When the sequence is completed, the user is virtually unrecognizable. The user can be still be recognized by succeeding a Skill Check in a relevant skill. The minimum DV for this check is 22, but the DV is increased by 2 for every piece of cyberware the user used to help alter their appearance during the bodysculpting sequence.

Product page on NetShop

PRODUCT PAGE >>>

BEAM Plus NNC 4.1 Memory Chip

10 eb. (Cheap)
Generic Memory Chip
Size: N/A // Weight: N/A // Manufacturer: Sungan Industries
Memory Chip as described in the Core Rulebook (p.359).

Product page on NetShop

PRODUCT PAGE >>>

Belles Griffes Technails

100 eb. (Premium)
Technails
Size: N/A // Weight: N/A // Manufacturer: Cyphire
Belles Griffes are Technails. Install: Mall. 0 (N/A) HL.

Color changing and programmable implanted electronic nails. +2 to Personal Grooming if user also has Chemskin or Techhair (this bonus does not stack).

Technails are small electronic pieces that replace finger nails (or toe nails) and can be made to be any color. They can emit light, can change colors has a reaction to emotions and can display complex animations.

Product page on NetShop

PRODUCT PAGE >>>

Colomb Cables - Techhair by Cyphire

500 eb. (Expensive)
Techhair and Interface Plugs
Size: N/A // Weight: N/A // Manufacturer: Cyphire
Colomb Cables is both high-quality Techhair and the Interface Plugs Neuralware option. Install: Clinic. 7 (2d6) HL.

Colomb Cables are thick implanted techhairs that usually looks like large steel cables with connections sticking out.

This Techhair Variant grants the same benefits as Techhair and Interface Plugs (Core Rulebook, p.359). Instead of using standard interface plugs, the wearer can choose to use their hair to make use of things like Smartguns or to drive vehicles.

Product page on NetShop

PRODUCT PAGE >>>

Corporate Officer Memory Chip

100 eb. (Premium)
Preloaded Memory Chip
Size: N/A // Weight: N/A // Manufacturer: Zetatech
This Memory Chip comes preloaded with software that associates facial features with names, personal information, documents and job titles from a database. Wearer can recognize someone in the database instantly and "remember" all associated data about them. Omnipresent in the corporate world, where it is used by managers to recognize their employees.

Comes with preloaded database of employees if it is supplied by a corporation. Otherwise, it can only be bought with the software installed.

This is a Memory Chip (Core Rulebook, p. 359) that is sold with data already included. This data can be erased from the Chip, which transforms it back into a Memory Chip.

NOTE: This item is not a Skill Chip. The data provided in this Memory Chip is convenient to have and might reduce the narrative time a Skill Check takes to complete, but it does not automatically grant a mechanical bonus when rolling Skill Checks.

Product page on NetShop

PRODUCT PAGE >>>

DeathTrance Chip

1000 eb. (V. Expensive)
Illegal Chipware
Size: N/A // Weight: N/A // Manufacturer: g3t
A modified High-Capacity International Electric Company Data Chip that can be slotted into a Chipware Socket.

The DeathTrance Chip is Chipware (requires a Chipware Socket). Install: N/A. 2d6 HL if installed willingly.

After installation, user enters death-like trance in 2-3 minutes after the first time they fall asleep or are knocked unconscious while wearing the chip. The wearer enters a deep coma that is almost indistinguishable from death (DV24 Medical Tech Skill Check reveals the trance). Wearer can recover from the trance by setting a timer before installation or if the DeathTrance Chip is removed from their Chipware Socket.

Product page on NetShop

PRODUCT PAGE >>>

Doll Chip

5000 eb. (Luxury)
Behavior Control Chipware
Size: N/A // Weight: N/A // Manufacturer: sunny
A modified High-Capacity Arasaka Data Chip that can be slotted into a Chipware Socket.

The Doll Chip is Chipware (requires a Chipware Socket). Install: N/A. 3d6 HL if they install it willingly.

The Doll Chip can be paired to a computer, an Agent or a NET Architecture. A paired device can start a session as an Action. During a session, a paired device imports data into the wearer's psyche, steering the wearer's behaviour until the session is ended. The wearer forgets everything that happened during the session after it ends. The data and the desired behaviour must be written in advance in a Doll Program. A specific Doll Program is software that includes a desired behaviour and that has a level. The behaviour can be vague, such as "Do what X tells you." Increasing the Doll Program's level successfully requires a DV21 CyberTech Skill Check. A session can be maintained for 30 minutes for each level the Doll Program has.

If the wearer wants to resist the start of the session, they attempt a DV15 Resist Torture & Drugs Skill Check. If they succeed, they are immune to that Doll Program forever.

CAUTION: Items like this should generally be used on NPCs, not on Player Characters. This item can be used to take away player's control over their character and can make them do things they otherwise wouldn't. Scenarios which lead to feelings of powerlessness and loss of autonomy aren't what players play RPGs for. Using science-fiction to explore dark uses of technology isn't an excuse. You don't know what your players might have gone through. Better safe than sorry.

Product page on NetShop

PRODUCT PAGE >>>

Falconer Mk.2 Drone Link

500 eb. (Expensive)
Drone Link Neuralware Option
Size: N/A // Weight: N/A // Manufacturer: Raven Microcybernetics
The Falconer Mk.2 Drone Link is a Drone Link. The Falconer is a Neuralware Option. Install: Clinic. 7 (2d6) HL.

Allows user to connect their thoughts and neural impulses to level 1 station drones. Can pair, connect and control level 1 station drones. Maximum range to control drones is 50m, but is doubled if wearer has Radio Communicator (Cyberaudio Option). Controlling a drone paired to the Drone Link is a Free Action. If the paired drone suffers a critical injury, the wearer takes 3 (1d6) direct damage.

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Hawker Mk.7 High-Capacity Drone Link

1000 eb. (V. Expensive)
High-Capacity Drone Link Neuralware Option
Size: N/A // Weight: N/A // Manufacturer: Raven Microcybernetics
The Hawker Mk.7 High-Capacity Drone Link is a High-Capacity Drone Link. The Hawker is a Neuralware Option. Install: Clinic. 14 (4d6) HL.

Allows user to connect their thoughts and neural impulses to level 2 and level 1 station drones. Controlling a drone paired to the Drone Link is a Free Action. If the paired drone suffers a critical injury, the wearer takes 7 (2d6) direct damage. Maximum range to control drones is 50m, but is doubled if wearer has Radio Communicator (Cyberaudio Option).

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Hormone Regulator

500 eb. (Expensive)
Chipware
Size: N/A // Weight: N/A // Manufacturer: BioTec
The Hormone Regulator is Chipware (requires a Chipware Socket). Install: N/A. 2d6 HL if installed willingly.

Reduces stress and eliminates migraines and hypertension. Grants +1 COOL and +1 WILL (this bonus does not increase your HP total).

Product page on NetShop

PRODUCT PAGE >>>

Kiroshi MonoVision

500 eb. (Expensive)
Borgware Cyberoptics
Size: N/A // Weight: N/A // Manufacturer: Kiroshi Opticals
Rules for this product are available on p.3 in the 12 Days of Cybermas free DLC from R. Talsorian Games.

Product page on NetShop

PRODUCT PAGE >>>

Kiroshi Optics Mk.2

1000 eb. (V. Expensive)
High Quality Cyberoptic
Size: N/A // Weight: N/A // Manufacturer: Kiroshi Opticals
The Kiroshi Mk.2 is a high-quality cybereye module which can accomodate more options than typical cybereyes.

Kiroshi Mk.2 is a cybereye module. Install: Clinic. 8 (2d6+1) HL.

The Kiroshi Mk.2 is a cybereye module with 3 Option Slots. Each Kiroshi Mk.2 comes with the Image Enhance cybereye option already integrated, which does not take up any of the Kiroshi Mk.2's Option Slots. The integrated Image Enhance must be paired as usual.

Kiroshi Cyberoptics from the "Mk.X" series come with an imbedded golden band in the iris. This is a trademark of the product and is very much "a flex". This element does not provide gameplay benefits. The band can easily be hidden with relevant cyberware (Shift Tacts, ColorShift) or at no cost when visiting a cyberware clinic.

Product page on NetShop

PRODUCT PAGE >>>

Kiroshi OptiShield

500 eb. (Expensive)
Eye Protection Implant
Size: N/A // Weight: N/A // Manufacturer: Kiroshi Opticals
Rules for this product are available on p.4 in the 12 Days of Cybermas free DLC from R. Talsorian Games.

Product page on NetShop

PRODUCT PAGE >>>

Nu-Eyes 7

100 eb. (Premium)
Generic Cyberoptics
Size: N/A // Weight: N/A // Manufacturer: Sungan Industries
This is a standard Cybereye (p.112) with no additional rules.

Product page on NetShop

PRODUCT PAGE >>>

Raphaël Rétractable - Techhair by Cyphire

100 eb. (Premium)
Generic Techhair
Size: N/A // Weight: N/A // Manufacturer: Cyphire
Raphaël Rétractable is an example of generic Techhair.

Raphaël Rétractable is Techhair. Install: Mall. 0 (N/A) HL.

This Techhair Variant grants the same benefits as Techhair (Core Rulebook, p.359). This techhair has the ability to be extended and retracted by the user. Raphaël Rétractable can become as short as a buzzcut and can extend to a length of 100 cm.

Product page on NetShop

PRODUCT PAGE >>>

Romanova Cyberlegs

1000 eb. (Expensive)
High Fashion Cyberlegs
Size: N/A // Weight: N/A // Manufacturer: Wyzard Technologies
Romanova Cyberlegs are iconic fashionable cyberlegs with integrated heeled feet. Highly sought-after by celebrities and the elite.

The Romanova Cyberleg is a Cyberleg with 3 option slots. Install: Hospital. 3 (1d6) HL.

A Romanova Cyberleg comes installed with a unique Romanova Heeled Foot instead of a Standard Foot. While the user has two Romanova Legs installed, they gain 5 inches of height and have +1 Wardrobe & Style when they wear Businesswear or High Fashion clothing. In addition, if the user installs the Talon Foot Option in their Romanova Cyberleg, the Talon Foot becomes a Medium Melee Weapon instead of a Light Melee Weapon.

These benefits are lost if the user does not have a pair of Romanova Cyberlegs or if they uninstall the Romanova Heeled Feet from their Romanova Cyberlegs.

Product page on NetShop

PRODUCT PAGE >>>

Running Blades

1000 eb. (V. Expensive)
Speed-Enhancing Borgware
Size: N/A // Weight: N/A // Manufacturer: Winter Technology
The Running Blades are Borgware. Install: Hospital. 14 (4d6) HL.

Developed for Cyber-Olympians to achieve the pinnacle of human speed. These Borgware legs completely replace meat or cyberlegs with augmented Running Blades that provide the user +1 to movement. Can raise your MOVE above 8.

The user can add a unique option to these legs, turning them into an Exotic Excellent Quality Heavy Melee Weapon that can be concealed, for the added cost of 1,000eb. These legs are unique, and do not contain Option Slots. They can not be used in conjunction with any other Leg Cyberware/Gear.

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Schuman-Stein ArmGrade Mark 06

100 eb. (Premium)
Poor Quality Cyberarm
Size: N/A // Weight: N/A // Manufacturer: Schuman-Stein
The ArmGrade Mark 06 is a rugged piece of contractor cyberware, without the bells and whistles of civilian cyberware. The ArmGrade is a Cyberarm with 2 Option Slots.

The ArmGrade Mark 06 does not have a cyberhand. Instead, the wearer can install one of the following Modules or have a stub:
  • Claw Module. The Claw Module is used to grab onto heavy objects and move them around. The user cannot control the strength of the module. All objects that have 10HP or less grabbed by the module immediately break.
  • Cutter Module. A massive Bolt Cutter for cutting metal wires and thick metal sheets. Can be used as a Very Heavy Melee Weapon.
  • Buzzsaw Module. A roundsaw for sawing through metal and other materials. Can be used as a Medium Melee Weapon that always deals full damage when damaging metal, wooden or plastic objects and structures.
  • Nailgun Module. A nailgun used for construction loaded with large concrete nails. Can be used as an Exotic Medium Pistol that deals 1d6 damage and ignores half of the target's SP. The Module has a clip of 24 nails. A box of concrete nails costs 10 eb. (Cheap).
  • Scanner Module. A scanner used to register products to a database. Objects scanned can be compared to a database.
The wearer of the ArmGrade Mark 06 cannot use that arm to do anything outside of what the Module specifies (such as using it to get dressed, grab a glass of water, use weapons, etc.) This cyberware comes with one Module, but each subsequent one costs 100 eb. (Premium) to purchase. Changing module takes 30 minutes, or 5 minutes with another person's help.

Product page on NetShop

PRODUCT PAGE >>>

Smokescreen Internal Cyberware

100 eb. (Premium)
Internal Cyberware
Size: N/A // Weight: N/A // Manufacturer: Winter Technology
The Smokescreen Internal Cyberware is internal cyberware. Install: Clinic. 7 (2d6) HL.

Often referred to as "the poor man's Trauma Team", this is a subdermal airtight reservoir similar to the subdermal pocket linked to a user's biomonitor. The reservoir contains 2 chemicals that when combined with oxygen produce a thick smoke surrounding the user. The Biomonitor is linked to this reservoir, and is set to automatically deploy should the user become Seriously Wounded. It can only be deployed in that way.

This thick smoke acts like a smoke grenade centered around the user, and automatically deploys once it is triggered via the user's biomonitor. Refilling the reservoir costs 100eb, and takes 1 minute to do.

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Techie Collection Memory Chip

20 eb. (Everyday)
Preloaded Memory Chip
Size: N/A // Weight: N/A // Manufacturer: Zetatech
Choose one Technique Skill. This Memory Chip contains a database of circuits, products, parts, tools, manufacturers, user manuals, model numbers and serial numbers for items and objects related to that Skill. (For example, a Basic Tech Chip might include data on popular radio parts, while a CyberTech Chip might include data on cyberware models). Data is limited to publicly available information and only includes data available at the time of the chip's manufacture. (Database can be manually updated).

This is a Memory Chip (Core Rulebook, p. 359) that is sold with data already included. This data can be erased from the Chip, which transforms it back into a Memory Chip.

NOTE: This item is not a Skill Chip. The data provided in this Memory Chip is convenient to have and might reduce the narrative time a Skill Check takes to complete, but it does not automatically grant a mechanical bonus when rolling Skill Checks.

Product page on NetShop

PRODUCT PAGE >>>

zChords Series Memory Chip

20 eb. (Everyday)
Preloaded Memory Chip
Size: N/A // Weight: N/A // Manufacturer: Zetatech
Choose one music genre and a decade. User can recognize any song from that decade that is in that music genre. User can pull up a list of all people and organizations that were credited on the song, the songs lyrics, its sheet and can know how popular it was on the charts during that decade.

This is a Memory Chip (Core Rulebook, p. 359) that is sold with data already included. This data can be erased from the Chip, which transforms it back into a Memory Chip.

NOTE: This item is not a Skill Chip. The data provided in this Memory Chip is convenient to have and might reduce the narrative time a Skill Check takes to complete, but it does not automatically grant a mechanical bonus when rolling Skill Checks.

Product page on NetShop

PRODUCT PAGE >>>

Zetatech Cumulus 5 GHz Radio Cyberarm Station

1000 eb. (V. Expensive)
Level 2 Drone Station Cyberarm Option
Size: N/A // Weight: N/A // Manufacturer: Zetatech
This item is a level 2 station installed in a cyberarm. It can be used to control drones that are level 2 or lower through radio transmission.

The Zetatech Cumulus is a Cyberarm Option. Install: Clinic. 7 (2d6) HL. Requires a Cyberarm and takes 2 Option Slots.

When this station is connected to a drone, the wearer can use their Action and their free hand to take control of the drone for the turn. They cannot use their Move Action on the same turn that they use this station to control the drone.

This station can control any connected drone has long as it is within its range of 1 mile.

This station can be connected to a drone through a 1 minute pairing process.

Product page on NetShop

PRODUCT PAGE >>>

Homebrew resource related to this item

RESOURCE LINK >>>

Кибер-глаз Versiya-III (Cybereye V3)

50 eb. (Costly)
Poor Quality Cyberoptic
Size: N/A // Weight: N/A // Manufacturer: Super Robot Corporation
The Кибер-глаз Versiya-III (V3 Cybereye) is the current generation of SRC cyberoptic. It is basic and rugged, and it has a tendency to bug out.

The V3 is a Cybereye. Install: Clinic. 8 (2d6+1) HL.

The V3 has 2 available option slots. When the wearer makes a Skill Check using an Awareness Skill and rolls a 1, the V3 bugs out, causing their vision to become glitchy and blurred. They have -2 to all Perception skill checks until the bug is fixed by succeeding a Cybertech Skill Check. If the wearer speaks Russian or if they have +6 in Streetslang, they can understand the error code that is flashing in their vision and it is a DV8 Cybertech Skill Check. Otherwise, it is a DV14 Cybertech Skill Check.

Product page on NetShop

PRODUCT PAGE >>>

Delivering happiness... for the right price!

A Decker, Tanaka & Rogers global initiative.

NetShop Disclaimer

Decker, Tanaka & Rogers (DTR) take no responsability for the products sold on NETSHOP GLOBAL SERVICES™.

Issues with received products are to be reported to local authorities and not to DTR. DTR will never provide data, support or assistance to authorities in cases of fraud, order errors or misleading marketing encountered on its platforms.

Buy me a coffee!

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Talsorian Games. Some graphical assets are created by Cédric Duchaineau were inspired by assets created by CD Projekt Red or R. Talsorian Games.

Buy me a coffee!

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.