ACTIONS
MOVE 10
EVASION +12
ATTACKS
COMBAT DRUGS (use action once per combat)
RELEVANT EQUIPMENT / CYBERWARE
Agent
Cyberoptic (IR/Thermal, Anti-Dazzle)
Cyberlimb (x2, decide which for each NPC)
ACTIONS
MOVE 10
EVASION +7
ATTACKS
COMBAT DRUGS (use action once per combat)
RELEVANT EQUIPMENT / CYBERWARE
Agent
Cyberoptic (IR/Thermal, Anti-Dazzle)
Cyberlimb (x2, decide which for each NPC)
ACTIONS
MOVE 12
EVASION +13
ATTACKS
COMBAT DRUGS (use action once per combat)
JUMP BOOSTER VARIANT
RELEVANT EQUIPMENT / CYBERWARE
Agent
Cyberoptic (IR/Thermal, Anti-Dazzle)
Cyberlimb (two cyberlegs with Jump Booster, one cyberarm)