ACTIONS
MOVE 12
MOVE (Implanted rollerskates) 18
EVASION +13
ATTACKS
- SMG +8 (2d6, ROF 1, MAG 30)
- SMG (AUTOFIRE 3) +12 (2d6. Uses 10 bullets.)
- SMG SUPPRESSIVE FIRE +12 (Forces enemies into cover. Uses 10 bullets.)
- MEDIUM MELEE (Baseball bat) +9 (2d6 ROF 2)
IMPLANTED ROLLERSKATES
- As an Action, deploys the wheels from the implanted rollerskates from the cyberfeet. Once deployed, you move 6 additional meters when taking the move action
- As an Action, you can hide the rollerskate wheels again.
RELEVANT EQUIPMENT / CYBERWARE
Agent
Cyberfeet (Skate Foot Variant "Implanted Rollerskates")