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The Clash Club Confidential

Our intrepid street journalists study and discuss the world's best and most infamous fighters! 
A NET magazine by NN54.
***
Custom NPCs using a homebrew stat block layout for Cyberpunk Red referees 

Roller Kings

Boostergang

By street explorator, Jennifer Kelly
PRO TIP
Hail to the king, Baby.
Admittedly, you wouldn’t think the Roller Kings (and Roller Queens!) would be interesting fighters to cover, but, as it turns out, I do have an anecdote to share! 

So, I had been working around Montréal, trying to find the new up and coming gang to cover when I heard something was going down near the DMS Studios in the Cité Multimédia. Roller Kings were planning to flatline a pusher who tried fucking them over. 

And, I mean, sure? But also, the Roller Kings are basically a bunch of kids who dress like it’s the fifties, try to fix 70-year-old muscle cars and still manage to roller-skate their way around, even with all the potholes. Didn’t see much of a point to going, but I had an afternoon free.

The target was a low-level contractor who used to push party favors for the gang. I saw the Roller Kings coming from a mile away: these kids insist on wearing red and blue bomber jackets. He saw them too. In a panic, he managed to get in his van, grab his iron.

The thing with these kids, right, is that they all have a weird piece of cyberware installed. It’s basically roller-skate feet: a cyberfeet with little wheels stored inside it, that can pop out in an instant. 

The car had already started moving, but the gangers easily catch up. The corpo fires one round from his shiny Militech Avenger, misses by a mile. The Kings respond by turning the van into swiss cheese. The Kings skate around the van, emptying at least a hundred rounds in the matter of seconds. Three of the Kings immediately bail, without even losing any momentum. One of the gangers at the back, a Queen, slows down, moves her blonde ponytail out of the way and peeks inside the shattered window. She casually empties her SMG in the guy’s warm corpse, spits on him, and starts skating in the opposite direction.

The street finds its own uses for things, I guess.

ROLLER KINGS SKATER BOY

SP: 7 Body / 0 Head (Kevlar)
HP 25
WOUNDED 12
DEATH SAVE 5

BASE STATS
INT 4 / REF 7 / DEX 7 / TECH 4 / COOL 4 / WILL 3 / MOVE 6 / BODY 5 / EMP 6
RELEVANT SKILLS
Perception + 9
Conversation/Human Perception + 9
Local Expert (Cité Multimédia) + 8
Evasion + 13
OTHER SKILLS = STAT +1

ACTIONS

MOVE 12

MOVE (Implanted rollerskates) 18

EVASION +13

ATTACKS

  • SMG +8 (2d6, ROF 1, MAG 30)
  • SMG (AUTOFIRE 3) +12 (2d6. Uses 10 bullets.)
  • SMG SUPPRESSIVE FIRE +12 (Forces enemies into cover. Uses 10 bullets.)
  • MEDIUM MELEE (Baseball bat) +9 (2d6 ROF 2)

IMPLANTED ROLLERSKATES

  • As an Action, deploys the wheels from the implanted rollerskates from the cyberfeet. Once deployed, you move 6 additional meters when taking the move action
  • As an Action, you can hide the rollerskate wheels again.

RELEVANT EQUIPMENT / CYBERWARE

Agent
Cyberfeet (Skate Foot Variant "Implanted Rollerskates")

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.

Disclaimer

This is a fan project for our game of the Cyberpunk 2020 tabletop role-playing game. Most corporations, game rules and in-universe references are the intellectual property of R. Taslorian Games. Some graphical assets are created by Cédric Duchaineau and Alejandro Olivares were inspired by assets created by CD Projekt Red or R. Taslorian Games.